The foremost purpose of this document is to analyze the various specifications of this video game which is developed by Ubisoft Montreal organization. The first instalment of this action game was developed in November 2007 and was readily available on Microsoft Windows in the month of April 2008. This particular game revolves around the famous battle fought between the assassins of Europe for the purpose of achieving peace through control. This game is based on 1191, the main plot of the game is game involves about the secret order of the assassins based on the hashshashin sect. This game is played on the basis of the third perspective. The leading character of this game is Desmond Miles he uses different kinds of weapon to complete his mission across numerous locations. The genetic memories of the ancestors of the leading character have a role to play in the plot of the game (Atkinson and Blandy 2016). The main battle revolves around the famous battle between the Knights Templar and the Assassins, and the principal issue regarding this issue behind the battle is because of an artefact which was known for controlling minds of individuals and is known as Apple of Eden. The initial stages of the game had both positive and negative reviews. After the end of the calendar year in 2006 the game won multiple awards, later in 2009 another edition of the game was released which was also as popular as the previous editions.
The story involves around the series of assassinations which was ordered by Al Mualim who was their leader of the assassins. For completing the mission, the player was made to travel across cities like Jerusalem, Acre and Damascus for finding the brotherhood agent in that city. After arriving on the city, he was given proper knowledge and information about his missions. He was made used to the conditions which he will be facing while conducting his missions. There he was involved in several other activities as well as such as climbing tall tower for ensuring the security of the citizens from the city guards. Killing templars and collection of flag are the other types of activities of this game. The player is enhanced with better ammunition if he is able to complete the missions so that he is updated with all the specifications which will be guiding him in the next missions. This document will be revolved around the action adventure video game is needed to be designed in this document. The principal determination behind choosing this game as the topic is its interesting historical plot which have a lot of angles and twists and turns. The leading character of this game is also a source of inspirations for his extensive instincts and skills. The flexible compatibility issues involving the game is also an added advantage for this game.
(Source: Hitmanmaps.com 2018)
This document also provides the readers an idea about the major issues of the 11th century and the political conditions of the people residing in Jerusalem. The foremost highlights and hooks of the game is its high definition graphics and beautiful background music.
The main plot of this action game is around a genetically enhanced assassin who will be travelling to international location for the purpose of assassinating his targets as instructed by his leader. This stealth game involves the use of disguise and other stealth methods to complete the missions, the main character will be totally undetected due to his hiding abilities Like every other mission-oriented games this game also involves around the storyline (Tremblay, Torres and Verbrugge 2014). Different types of ammunition are used by the assassins through out the game such as longer ranger missile for shooting distant targets and shotguns for the near targets. Even knife, blade or similar type of weapons are used for eliminating targets without the help of ammunition. The game will be having situations where conservation of ammunition will be a key factor in completing specific missions.
One of the most fascinating part of this game is the assassination of the targets who will seem to be like an accidental death, other characters of the game will not be having any idea about the assassination and the character can move forward in the mission with great ease. The disguise of the main character is one of the main interesting part of this game as most of the levels will be about how the main character eliminates his targets in disguise as killing it directly would provoke the other enemies that would complicate the situation (Konzack 2015). To gain admission to the constrained areas of locations characters uses different outfits similar to the locals, this realistic plot provides a great source of interest among all the gamers of the world. This game also focuses on the importance of the non-playable characters. The local media of the game help the agent to know more about the situation so that he can decide on his method of completing his mission. The different types of complicated situation of this game help to create a sense of joy and happiness amongst its players.
(Source: HITMAN 2 2018)
The system requirements of this game are really flexible as the minimum systems requirements are Pentium 4 1.5 GHz, 512 MB of RAM, Direct 3D 9 compliant cards, the graphics card needed for the game is nVidia GeForce FX, the operating system required for this game is MS2000 or MS XP, 5GB amount of storage is required for the installation of the game (HITMAN 2018). The foremost benefit of this game is that it can also run on a 32-bit system. This 2D game has numerous types of dimensions involved in it due to its huge environment. The player who moves from one location to another involves the change of physical dimensions. All the lateral movements of all the characters of the game involve changes of dimensions and all the related dimensions keep on changing according to the situations. The text adventures, actions sequences and all the important features of the game are subjected to many dimensional changes.
The spatial dimensions also play an important role in the game during the advanced camera work of the game (Tremblay, Torres and Verbrugge 2014). The implementation of the spaces and the amazing graphics are related to these dimensions. The huge size of the situations of the game results in complex objects. The time dimensions, player adjustment time, the environmental dimensions of Jerusalem and all the locations, physical surroundings, emotional dimensions of the game such as the emotions faced by the assassins sue to temporary injuries and failing to accomplish the missions are beautifully implemented in the game.
The main character of this game a genetically enhanced assassin. The game will be starting with the introduction of assassin 47 who will be escaping the sanitorium and will be starting to work under the instructions of the chief handler of International Contract Agency Diana Burnwood. Later he found that there was a conspiracy against him after that successfully killed all those assassins who were sent by the doctor of the sanitorium from where he escaped. Agent 47 has killer instincts and great ability to fight in hostile environments and he is totally comfortable following instruction of his boss and can do anything to accomplish his objectives (Hitman: Sniper 2018). Agent 47 has vast knowledge about the selection of the right kind of ammunition in a specific situation. He has the ability to spend all the resources uniformly in order to complete the missions. His darker side is highlighted in this game, he great positioning skills which places him in an advantageous position to complete the missions. His greater prediction powers regarding the type of attack of the enemies in course of the game. The most challenging task of agent 47 is to avoid alerting the enemies in adverse situations, minimizing the noises with the use of weapons such as a knife and striking the targets using the shadow. Planning behind completing the mission is the key factors in this game
(Source: HITMAN 2 2018)
This game has different types of game mechanics. The rules and methodologies followed in this game and the interactions between the objects is very much advanced as compared with the other mission-oriented games (Galli, Fraternali and Bozzon 2014).
Space: There are specific arenas where the actions usually takes place such as the fighting sequences, movements across the residential buildings and all other activities of the game are involved in specific locations which need to be beautifully designed so that the UI of the game is enhanced.
Time: There are situations in the game where a particular mission needs to be completed in a specific time so time management is an important factor in this game and successful completion of those mission provides rewards to the gamers.
Objects: There are several objects associated with the game such as the items which are used as dress or the ammunition used by the assassins and all the items which are used by the characters of this game has to be designed and developed effectively.
Actions: The actions sequences of this game have to be its best feature since it is a mission-oriented game. All the scenes should be analyzed in details before implementation in the design process. The different actions regarding the escalation contracts where the assassins are needed to complete a mission with a specific due to a situation are the most exciting parts of the game.
Rules: The rules and regulations of the game are discussed in details after the game is started in the initial stages of the game. Completion of each levels will lead the gamer to have the permission of accessing new levels. The gamers have to play the game according to those rules and regulations.
Skill: To complete the missions of this game the skill of the assassins is very much an important factor as it involves both knowledges as well as killer instincts. The assassins also know how to save themselves from the adverse situations.
Chance: While playing the difficult stages of the game, gamers sometimes have to take their chances. Sometimes those chances result in success sometimes it results in failures so these chances should take after analyzing the situations properly even if the game will be having the auto saving mode in it.
(Source: Hitman: Sniper 2018)
This section of the document will be giving the idea about the prototype of the game. The main purpose of this section of the document is to analyze the requirements of this game so that it helps the designers of this project. The five-star rating system helps in understanding the performance of the gamers. Gamers will be provided with master points after completion of the missions. Bigger success after playing the games will be helping the gamers to unlock the more complex levels of the game. There will be more than 20 difficulty stages in the normal level of this game, winning each level will provide the game with new weapons which will help them in the next levels, the difficulty settings of the game will be having 10 master levels. This game will be connected to the internet so that the advanced modules can be automatically updated. The other characters included in the game are the agents of the main handler who assists agent 47 in his missions. Various types of characters are portrayed in this game with prior importance.
There are different kinds of mechanics which can be implemented in this game such as time after being injured by the enemy can also be time bound like the other modern action games, objects used in this game can also be modified with latest weapons, skill of the assassins can be improved with the help of artificial technology, the arenas of the game can be improved with better locations and background music. The light and shadow are an important feature of this stealth game (Hitmanmaps.com 2018). The calculated risks which are taken by the games while playing this game can be significantly reduced so the chances of completing the complicated levels gets increased. The different missions of this game can be modified by adding different types of locations with different environments and situations which would help to increase the game in a broader way. New advanced weapons can be added in the game that would help the gamers to finish off the mission more easily.
References
Atkinson, R. and Blandy, S., 2016. Withdraw, defend or destroy. In Domestic fortress. Manchester University Press.
Galli, L., Fraternali, P. and Bozzon, A., 2014, April. On the application of game mechanics in information retrieval. In Proceedings of the First International Workshop on Gamification for Information Retrieval (pp. 7-11). ACM.
HITMAN 2., 2018, HITMAN 2. [online] Available at: https://hitman.com/ [Accessed 18 Aug. 2018].
Hitman: Sniper., 2018, Hitman: Sniper. [online] Available at: https://hitmansniper.square-enix-games.com/ [Accessed 18 Aug. 2018].
Hitmanmaps.com., 2018, Hitman Interactive Maps. [online] Available at: https://hitmanmaps.com/ [Accessed 18 Aug. 2018].
Konzack, L., 2015. Early Scandinavian Computer History. Video Games Around the World, p.451.
Tremblay, J., Torres, P.A. and Verbrugge, C., 2014, April. Measuring risk in stealth games. In FDG.
Tremblay, J., Torres, P.A. and Verbrugge, C., 2014, August. An algorithmic approach to analyzing combat and stealth games. In Computational Intelligence and Games (CIG), 2014 IEEE Conference on (pp. 1-8). IEEE.
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