The report is based on the firm known as Australian Fashion Design and the overall operational planning for adoption of their new information system. The report will provide an assessment for different kinds of methodologies and make recommendations for suitable methodology and thereafter will present a plan for designing of an effective Human Computer Interface or HCI (Chadli, Idri, Toval and Nicolas, 2016).
Methodology 1: SCRUM
SCRUM is an agile based methodology and is used for development of many projects around the world. This methodology has been influenced by adaptive feedback loops and empirical research. In this methodology the real-world results are considered valuable rather than speculative measures. SCRUM methodology essentially divides the projects into various small part called as sprints that basically lasts for 2-3 weeks. (Chang, 2012)
Advantages of SCRUM methodology
If SCRUM is used as the default methodology for AFD, then the project has following advantages:
Disadvantages
The disadvantages for the AFD project would the following if they opt for SCRUM methodology:
Extreme Programming
Extreme programming is also an agile methodology and quite useful the ADF project. This methodology focuses on agile based development with the focus on customer involvement, effective team communication as well as integrative development. Extreme programming makes use of iterative based cycles of developments each lasting for a week (Shelton, 2008)
Advantages
The advantages for the AFD project would be the following if they opt for XP methodology:
Disadvantages:
The disadvantages for the AFD project would the following if they opt for XP methodology:
Unified Process Development
Unified process development is a unique methodology that focuses on clear-defined goals for each member of the team and a focus on discussion as to how the goal has to be reached. Also, at its core it’s similar other methodology since it makes use of iterative techniques and unified language for modelling. It considers four major aspects for software development including product, project, process and people.
Advantages of UP
If UP is used as the default methodology for AFD, then the project has following advantages:
Disadvantages of UP
If UP is used as the default methodology for AFD, then the project has following disadvantages:
A recommendation for the appropriate methodology is possible based on the current project needs as well as the boundaries set by the company. The requirements include:
Constraints of the project includes the following:
Based on the above, SCRUM is the ideal choice for below provided reasons.
The following steps are essential for an appropriate adoption of HCI in any given system development:
Step 1: SCRUM Team Building – 7 days of 1 Sprint
Role |
Responsibilities |
Product Owner |
· Communicate and define project’s priorities and goals to the development team. · Clear all the queries that the development team would have. · Creating of a balance between the team members being involved in the process of development (Craddock, 2012) |
SCRUM Master |
· Facilitation of project team in order to achieve goals. · Helping of project team to eliminate any issues that could be faced in development · Advising the owner of the product to take steps in order to maximize on the ROI (ADELL, 2013) |
Project Team |
· The team needs to have 7 different members that includes 2 programmers, 1 QA expert, 1 user experience designer and another individual software engineer. |
Step 2: Requirement gathering as well as Analysis phase of HCI – 1 Spring lasting 7 days each
Step 3: Designing and Prototyping – 3 Sprints lasting 7 days each (Kaur & Sengupta, 2011)
Step 4: HCI implementation, testing as well as feedback loop – 1 sprint lasting 7 days each
Step: HCI Delivery as well as Next iterations – 2 sprints lasting 7 days each
The entire development would require 8 sprints each lasting 7 days. Each of the sprint has a clear and well-defined goals that needs to be achieved by the end of the time it finishes as well as the progress would need to be monitored in order to ensure the objectives are met appropriately at each sprint’s end.
The management has decided to make some changes in the system for improving its productivity. The system being developed would have an enhanced form of human computer interaction that would allow for an improvement in the management of orders as well as enhanced customer information and approvals through hand-held devices. In order to accomplish this your co-operation and patience is essential (Vukovi, 2004). The new system would be rolled out soon.
Use Case |
Take order |
Scenario |
AFD takes a new order |
Triggering Event |
A customer places an order |
Description |
Order is taken by registered store. |
Actors |
Sales Person |
Related Use Case |
NA |
Stakeholders |
System Salesperson |
Pre-Condition |
Salesperson is logged in the system |
Post-Condition |
New order has been created successfully |
Flow of activities |
|
Actor Sales person |
System |
1. Salesperson clicks on “Create Order” on the respective dashboard. 3. Sales person fills the form and submits it. (A1) 4. Customer makes payment (A2). |
2. System displays a screen with an order creation form. 5. System generates an invoice. |
Alternate flows |
A1: If a mandatory field is left out then system generates an error message and displays is on the form. A2: : If a mandatory field is left out or incorrect details are entered then system generates an error message and displays is on the form. |
References
Chadli, S. Y., Toval, A., Idri, A., & Nicolás, J. (2016). Software project management tools in global software development: a systematic mapping study. Research Gate.
Chang, C. (2012). Selecting an Appropriate Software Development Lifecycle (SDL) Model in an Agency Environment. Retrieved November 12, 2015, from https://www.metia.com/seattle/chong-chang/2012/08/sdl-model-in-an-agency-environment/
Hajjdiab, H., & Taleb, A. S. (2011). Adopting Agile Software Development: Issues and Challenges. International Journal of Managing Value and Supply Chains (IJMVSC) , 1-10.
ADELL, L. (2013, April 11). BENEFITS & PITFALLS OF USING SCRUM SOFTWARE DEVELOPMENT METHODOLOGY. Retrieved from Belatrix Software Blog: https://blog.belatrixsf.com/benefits-pitfalls-of-using-scrum-software-development-methodology/Craddock, A. (2012). The DSDM Agile Project Framework for Scrum. Nlighten.
Mishra, A., & Dubey, D. (2013). A Comparative Study of Different Software Development Life Cycle Models in Different Scenarios. International Journal of Advance Research in Computer Science and Management Studies , 1 (5), 64-69.
Farrell, A. (2007). Selecting a Software Development Methodology based on Organizational Characteristics . ATHABASCA UNIVERSITY .
Ghosh, S., Forrest, D., DiNetta, T., Wolfe, B., & Lambert, D. C. (2012). Enhance PMBOK® by Comparing it with P2M, ICB, PRINCE2, APM and Scrum Project Management Standards. PM World Today , XIV ( I), 1-77.
Kaur, R., & Sengupta, J. (2011). Software Process Models and Analysis on Failure of Software Development Projects . International Journal of Scientific & Engineering Research , 2 (2), 1-4.
Awad, M. A. (2005). A Comparison between Agile and Traditional Software Development Methodologies . The University of Western Australia.
Issa. (2015). Usability and Human Computer Interaction (HCI) . Springer.
Pierce, W. (2016). Disadvantages and Advantages of Extreme Programming. Atlaz .
Ramsin, R. (2005). Software Development Methodologies. Sharif University of Technology.
Models, Collections and Toolkits for Human Computer Interaction:What Can We Learn? (2010). The 24th BCS Conference on Human Computer Interaction (pp. 1-9). Netherlands: Delft University of Technology.
Shelton, C. (2008, July 9). Agile and CMMI: Better Together. Retrieved from Scrum Alliance: https://www.scrumalliance.org/community/articles/2008/july/agile-and-cmmi-better-together
Vukovi}, Z. (2004). PROJECT MANAGEMENT – SOFTWARE DEVELOPMEN TMETHODOLOGY. Siemens.
Qi, X. (2013). Xiaojun QiThe Software Process. Dgital CS.
Sofia. (2010). Software Development Process – activities and steps. UACG.
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